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Game Designer / Developer
April 21, 2003

About Candidate

I’m Ron Pang, a Brunel University London graduate in Game Design. I specialize in designing captivating game mechanics and puzzles, proficiently using Unity to bring concepts to life. As a creative and enthusiastic individual, I’m eager to collaborate on projects that spread joy and create lasting memories for players.

You can view my portfolio, including game design work, VR projects, and prototypes at:
ronpanggamedesign.wixsite.com/portfolio

Job Categories ( For Example : Flutter Developer or Data Engineer Like That ) )
Game Designer

Location

Education

B
BA first class honors in Games Design 2021 - 2024
Brunel University London

- Studied various game design aspects, including design theories, programming, and asset creation. Specializing in game and mechanics design through solo and group projects. - Developed programming skills with various projects, performing both designing and programming roles.

Work & Experience

S
Solo Game Developer December 2024 - Now
Self-Employed

- Solo-developed Box #341, released on Steam on April 21st, 2025. - Led all aspects of the project, including design, programming, and marketing. - Currently developing and preparing Box #341 for release on mobile platforms.

P
Part-time Research Assistant (VR Developer) July 2024 - November 2024
University of the West of England

Main developer of a follow up project to the previous VR solar panel game collaborated with Hong Kong Baptist University, Developed an interactive model of Easton, Bristol.

V
VR Developer March 2024 - May 2024
Hong Kong Baptist University

- Main VR developer for a geography education project for a Hong Kong Education Bureau's geography camp about solar panel. - Programmed and built all game elements in Unity, collaboratively designing mechanics.

L
Lead Programmer, Designer May 2023 - July 2023
Octopus 8 Studios

- Collaborated in a 10-week group project to produce the puzzle horror game "Fear of the Duck," released in July 2023. - Collaboratively designed game mechanics, procedural generation elements, and puzzle elements. - Developed the overall game system, including procedural generation and pathfinding.

Portfolio

Skills

Game Design
90%
Game Development. Programming
80%

Awards

B
Best Game Design Dissertation or Project Student Prize 2024
Box #341 was awarded the Best Game Design Dissertation or Project Student Prize at Brunel University. The game showcased strong design through its spatial puzzles, intuitive progression, and polished execution, and was later published on Steam, demonstrating my ability to carry a project from concept to commercial release.